Sara Lance for
sixthiteration
Dec. 30th, 2018 10:42 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)


BASICS/APPEARANCE
Name: (Captain) Sara Lance / White Canary
Canon: DCTV - Legends of Tomorrow
Scrubs Color: Black
Visible Age: 31ish. Resurrection is complicated
Gender: Female
Height: 5'5
Physique: Athletic, toned, slight but muscular
Complexion: Fair, with a face full of freckles
Hygiene: Typically pretty good? Bad hygine while living in tight quarters isn't encouraged.
Hair: Blonde
Eyes: Blue
Defining Marks: None. Her scars and marks have all been healed
Accent/Speech: American, typical for Star City. Which doesn't exactly say much as there's a lot of speculation as to where Star City is located. Let's go with Washinton state area accents.
Bearing/Demeanor: Confident, stands like she ownes the place and isn't afraid of anything.
Gait: ...confident? She's fast for being small and walks confidently and with purpose
Habits: Playing cards, getting sucked into her crews weekly game nights, watching horror movies, drinking to generate ideas, exercising/training when stressed, making excuses for crews insanity, and coming up with witty send off lines.
Skills: Master Assassin, master marital artists, master tactician, weapons specialist, aerial skills, being a general badass, medic, drinking.
HISTORY
Sara Lance
What is your canon exit point?: Legends of Tomorrow 4x08 - Legends of To-Meow-Meow
PERSONALITY QUESTIONS
What skills does your character bring to the situation?
Sara is strategic, a tactician, and a total badass. She has extensive training in multiple forms of martial arts and combat, weapons mastery, stealth, acrobatics, and can make Navy Seals look like rookies. She's also a skilled pilot, the leader of her team of misfits, and has a shamelessly wicked personality. She's the kind of girl you want on your side during a fight because you know she'll be just fine, and help make sure you are as well. She can use pretty much any weapon (in her world), build weapons, and is excellent at turning her environment into weapons. She can set traps, track, and lives up to the reputation of being a ninja-assassin. This would make her good for combat, defense, hunting if necessary, forging, living off the land, and keeping other people alive if put in that situation.
Sara is really good at wrangling people, and for the past few years has been learning how to relate to people and understand what makes them tick, so she can better utilize people in team settings. She's also really good at coming up with some truly spectacularly insane plans that somehow (usually) work.
Also, she'd make a great drinking buddy, has some biology skills and makes a really good in field-medic if she has the supplies.
Why did you choose this specific character for 6I, and how do you picture them fitting into the game? Because Sara can be useful and can cope with insane situations, but she can also be fun to play because she's a shameless flirt, is blunt, and despite being an assassin, has learned to be pretty decent and talk to people and making new connections.
One of the last times she as in a village setting she was nearly burned at the stake for bewitching girls. Assuming that's not going to be an issue here, her raw training could be very beneficial in surviving (getting food, protection, building weapons, training others).
Because she's been in so many not-normal situations and has been trapped in random places through time before, she'll have an easier time adjusting. She won't like it, but she won't panic either.
And because I just miss playing her. I don't have any plot ideas right now, but I can never answer this question when joining a game. I'm better at getting a chance to play with others and seeing potential connections Sara could form first. I'm better with lines that develop organically, not ideas that may not work at all if I'm accepted.
How do you imagine your character will survive in 6I, and in what ways will they contribute to the settlement, if any? Sara knows how to survive, or at least not stay dead. From combat to wilderness survival, to hunting, Sara would be a valuable asset to the defense. She doesn't lose her head, though she will threaten bodily harm if people start doing stupid shit. Her life is a never-ending tidal wave a weird, and she likes to think she's adjusted to it pretty damn well each time, considering she keeps dying and spends her time on spaceships fighting for time, dealing with demons and tracking down magical monsters.
She's the kind of person who looks out for the people who are on her team. Leave no man behind, will put her life on the line for you, has your back loyalty. It might take a little bit to really develop trust with people, but the way Sara sees it, contributing to the community is the smart thing to do. She's stuck in this place with these people, and if they fail, there's a better chance she fails. If she doesn't make connections, she's screwing herself for future problems.
After being her own team leader for so long, she does have a bit of an issue taking orders if she doesn't trust you. If she thinks a leader is stupid and reckless, she might decide she's better off on her own. But Sara is more likely to drop herself right into the middle of the action and get a better idea of what's going down, and what people around her are capable of.
How will your character react to...Being separated, possibly permanently, from loved ones and their previous life, including loss of powers, if applicable?
Sara's never had her own powers that didn't come from a magical amulet, holy items, magic heal waters, being possessed, etc. So that part is irrelevant.
When she was in University she was in a shipwreck that separated her from her family for years. Eventually joining the League of Assassins, she was forbidden from letting her family know that she was alive. So spent years training on the other side of the world and following orders. Three times in her life she has left her family (biological or chosen) to go the League, not knowing if or when she'd see them again.
Sara's died on a few occasions, and one time lasted nearly the length of a year. When she came back from that she willingly separated herself from her family, and while she didn't lose powers, she felt like she lost herself. She didn't figure anything out again until she had joined something that gave her a purpose.
Her family is broken, her parents were divorced after she 'died' the first time, both her father and her sister were murdered, and she has experienced the loss of several of her chosen family members. Some through death, others who chose to move on with their lives and Sara rarely has the opportunity to see them, if ever.
As a former League of Assassins member, she has learned to compartmentalize, to deal, and to not let the loss get in her way. She's even stopped herself from keeping her sister and father from dying, despite the fact that she's the Captain of a Time Ship. She's very strategic in her thought process, sometimes cold and harsh if she has to be. That's not to say her personal shit doesn't ever present her with problems, but she tries not to let it get in the way of what she has to do. She knows the world is bigger and has more important things happening that are bigger than her and her loss.
Their environment being manipulated, possibly in strange or extraordinary ways, and possibly in ways which restrain them?
Manipulation is not a new factor in Sara's life. It hasn't been a pleasant one, but she was stronger for it. She was manipulated into helping Doctor Ivo run experiments on prisoners for fear of her life, she allowed the League of Assassins to mold her mind for years, she's been controlled by a need to kill, had a Time Lord lie to her to gain her trust, been possessed by demons, and trusted the wrong people.
Sara's been out of control of her own body and mind. She deals. She just does, that's how she was trained and that's how she operates. She faces each challenge and overcomes it. It's often a long battle, and people often get the better of her, but she doesn't stop.
One thing Sara does well is revenge or justice. People in the past who have manipulated her in some truly horrific ways often find themselves unconscious on the floor, or dead. She addresses horrible situations and manipulation by getting justice the only way she knows how, and usually, it's by beating the person who wronged her. That hasn't always worked through, and sometimes when it has it could take years to accomplish. That's why being able to compartmentalize helps, and knowing that some things in time can't be changed also helps. She doesn't shut off her feelings exactly, but only her family and the people closest to her might be able to tell when something has really messed her up.
She knows she's probably mentally screwed up, but also knows she's incredibly strong (mentally, not just physically) because of the shit she's been through. She wouldn't change it (and she could, because again, she Captains a Time Ship).
If she's physically backed into a corner, she's going to fight. You better hope you're Supergirl.
Being physically and/or mentally manipulated, such as having hallucinations or suddenly possessing special abilities they did not have before?
Sara can tick off several boxes on this list as well. She's been resurrected by magic waters which left her with temporary powers, she's wielded the Spear of Destiny, she's been possessed by a demon, had a Death Totem take over her body which gave her all kinds of powers. She's never relied on powers, but she's also not going to freak out when she's presented with them (Okay, she might for like, a second. But literally that's it).
She's been to alternate timelines where she's had the man who killed her sister manipulate her memories. When she finally got them back he used his magic to prevent her from moving or fighting him. Sara has dealt with being kidnapped, tortured, caged, and a long list of other horrific situations she probably will never tell you about. Give her a list of ways people can be manipulated and guaranteed she could relate to more than a few.
But she's never truly given up and has fought her way out of, or through each situation presented to her. Her chosen family/crew helps her deal with anything she can't figure out on her own. She may not have that here, but she's also used to not having anyone and starting from square one. It's happened many times. Sara's life has been one giant slap to the face after another, but she's learned how to see the little pockets of good in her life. That keeps her going when you add it to the years of hellish assassin training and being a time-traveling vigilante who's had to learn to cope when having the fate of reality on her shoulders.
She second guesses herself on how much she can handle, and then always pulls through. Maybe a little more beaten and jaded, but it doesn't stop her. If anything, dealing with more supernatural/magic threats, and expanding her view on just what can be done in this vast multi-verse has helped make life a little less dim somehow. At least she knows her skill set in dealing with an extraordinary amount of bullshit has a purpose and can help people.
Additionally, having some strong alcohol after dealing with some trauma has always suited her. Also during it. Maybe even before. She does some of her best thinking and most insane strategizing with booze.