Sara Lace Application
Apr. 29th, 2019 09:41 amPlayer Information
Player Name: Cara
Contact: storiestheytell@gmail.com
Other characters here: Vanya Hargreeves
Character Information
Character Name: Sara Lance
Played By: Caity Lotz - but I also see the Charlie McGee's journal seems to have Caity as a pb. So I do I need to find a new face for her?
Original Canon: DCTV
Personality: The past many years, and the amount of horrible things she's done in the name of an organization she no longer has any loyalty to means Sara is now basically drive by one thing: Redemption. She tries everyday to be a better person, and has gone through a large number of trials to make that happen. It's a never ending process, but Sara is determined to keep herself going.
On the surface, Sara is sarcastic, outgoing, and funny. She carries sharp knives but has an even sharper tongue. She's open to trying to new things, thinks the world of her team/chosen family, and looks for the little things in life to find joy among all the darkness.
When you've made a friend with Sara, you've made a friend who would go to the depths of hell for you. She is loyal, kind, and is willing to correct her own ignorance and push down her pride if you are one of hers.
If you're not one of hers, or closely connected to one of hers, she might not seem as friendly or outgoing. While she has been working for years to find herself again, Sara's training is not something she will ever forget. She is tactical, brave, cunning, and can be beyond ruthless if the situation calls for it. If you get in her way, she will not hesitate to fuck shit up.
She's kind of a screw up, in a way that she's somehow still succeeding. Sara doesn't do great with orders she's against, or rules in general really unless she's trying to impress someone. Which means she often throws the playbook out the door. But the thing is, she's so good at what she does that she still somehow manages to deliver. She may be a pain in the ass, but she's effective.
Her lifestyle means she lives for the now. Planning for the distant future is not her style, because she's really not even sure she's going to live to reach forty. Everyday ordinary things are not something she really thinks too much about. While many people are concerned about gaining that job promotion and buying a nice house, Sara is training, maintaining her weapons, and wondering where she can get her hands on the latest toy that goes 'boom.' Even if members of her team after joking referred to her as 'the team mom,' shes more likely to threaten to cut her teams eyes out instead of taking about their allowance.
Abilities & Skills:
- Special Abilities; N/A
- Skills; Sara has spent many years training as an assassin, and an agent. She keeps herself in excellent physical shape and spends most of her free time training. Sara has an arsenal of skills to draw on, include: free-running and acrobatics, being a master of several forms of martial arts, dance, mastery of weapons use (bo-staff being her choice), expert-markswoman, honed senses (she can usually pick up on threats or danger), and a master tactician. She's trained in stealth, and is considered an escape artist. Sara is trained to withstand pain and torture, and is also trained on how to maximize pain and torture. She's a skilled driver and pilot, has some knowledge of being a field-medic and toxicology, and speaks several languages, including English, Mandarin, Arabic, Tibetan, and some Spanish and Russian. She also carries a sonic device that admits sound waves and is capable of overwhelming the hearing of people in her immediate vicinity. It is powerful enough to shatter glass.
Childhood: The majority of Sara's life has been normal, up until the last few years. The daughter of a cop and a university professor, and the youngest child, Sara was often over protected, but she was happy. Her father being paranoid about the girls getting hurt taught them basic self-defense. In high school she had a pretty big reputation for stealing other girls boyfriends. Girls would probably say some pretty nasty things about her, and she would often get bullied. She developed behavior issues, and her grades dropped, which was another factor in her dad teaching them to defend themselves. So Sara could stand up to bullies.
Sara would even steal her own sisters boyfriend. Despite Laural's plans to move forward with Oliver, even live together, Sara was still seeing him behind her sisters back and thought he would end up with her. When Oliver was supposed to be going on a trip with his dad on their boat, the Queen's Gambit, Sara snuck on as well.
It was this decision that lead to her family believing she was dead for many years. The boat went down, and everyone, even Oliver for a time, thought she went down with it. Sara survived and was picked up Dr. Anothony Ivo and the crew of the Amazo. At firs thrown into one of their cells, Ivo pulled her out and took her in. She learned a lot from Ivo, watching him work. She learned to fight and learned a lot about genetics from watching him.
When Oliver was captured, she gained his trust and used her past with him to find out if Salde and Shado were still alive on the Island, making it seem like her loyalty was to Ivo over Oliver. But in the end she chose Oliver, and Oliver (after he was given an impossible choice) chose her.
After Shado was killed instead of her, Sara turned her back on Ivo for good. She worked with Slade and Oliver to keep the Mirakuru from Ivo, and find a way off the Island. They had a plan to take over the Amazo, but it went down hill. Sara jumped over board to escape.
The details of what happened next are unknown to most people. Somehow she ended up with the League of Assassins after being found by Nyssa al Ghul and taken to Nanda Parbat. She trained with the League, became an Assassin herself, and fell in love with Nyssa.
When the Glades were attacked, Sara had to come back home to make sure her family was okay. This ended up breaking her oath to the league, and she was not gone long before they started to send people to bring her back. In costume, Sara would fight crime in Starling City, often killing the bad guys until Oliver figured out who she was, and they started to team up.
He got her to reveal who she was to her father in order to keep him safe from the League. But he was forced to keep that from Laurel. When Nyssa came for her, Sara tried to kill herself rather than return to the life of being an assassin. Nyssa did something that almost never happened, and let her go from the League.
When Laurel started to spiral, Sara revealed that she was still alive to the rest of the family. It took a while for Laurel to come around, blaming many of her problems on Sara. But eventually the did make up. Sara continued to work with Oliver and his team in secret, and took up working the bar at Thea Queen's club.
For a very short time she had the closest thing to a normal life as she had managed to get in years. She had her family back, she had a boyfriend, and of course a team of masked crime fighters who were against killing and all for saving the city. It worked for a while until Slade Wilson started to press down on them harder, closing in on them. Eventually Sara's willingness to kill to save people she cared about started to conflict with Ollie's no kill policy. She began to see herself as more of a monster, someone who lived in the darkness and could never be a hero.
Realizing they were too different and she wasn't good for him, she broke it off with Oliver. However she was back in time for Slade's take over of the city. It was when she ran into a burning building to save a child, and then overheard someone calling her a hero that she realized that maybe she wasn't totally gone. That came after a sisterly talk with Laurel, who knew exactly what she needed to hear.
The city was losing against Slade's men, so Sara brought in reinforcements. She contacted Nyssa, and agreed to return to the League with her in exchange for the League's help in defeating Slade.
When it was said and done, Sara passed on her jacket to Laurel. She was okay with her choice and her decision to go back. She was feeling at peace with herself for the first time in years. After saying goodbye to her sister and father, she boarded a ship to take her back.
She was gone for a few months, until she was ordered to return to Starling to confirm rumors of Malcolm Merlyn being alive. If they were, she was to kill him. Sure she was a match for him, Sara went. But Malcolm used his own daughter, someone Sara had known for years, to throw Sara off guard, and murder her.
What came next is confusing trying to sort in her mind. Sara died, and her soul became trapped in some other word version of the Leagues headquarters. She can't place a time on how long it felt to be there, only eventually there was Laurel, and there was Oliver, pulling her out. Her soul was released, and she was brought back to her body, which had already been resurrected by Laurel.
With a second chance at life, she tried to step back into her role as the Canary. But because of side effects of the Lazarus Pit, which was used to bring her back, Sara's blood lust was too much to control, and she would never really be free of it until she killed the person who killed her: Thea Queen, which was not an option. She was stronger, faster, and more ruthless, and she didn't know how to control it.
So Sara left, to start her new life, and try and find herself. She visited her mother and did some traveling. Until she found herself home and facing an offer she never thought possible. To join Rip Hunter on the Waverider (thinking she was working under the authority of something called The Commission) with the crew he was putting together to stop a man named Vandal Savage from taking over Earth. She was not going to join in the beginning, until she received a nudge, a new name, from her big sister. Sara joined Rip's crew as the White Canary.
It was not easy. Sara was still dealing with bloodlust, the crew was learning to trust each other, and Vandal was proving to be incredibly difficult to defeat and locate. Sara bonded with Captain Cold and Heat Wave almost instantly, their less than clean past placing them in the same type of 'skill sets' on the team. She also bonded with Kendra, helping her unlock her inner warrior while Kendra tried to help Sara unlock her humanity. It was Leonard Snart who had the most luck in keeping Sara from killing, but it was not until she, Kendra and Ray were left behind in time that she really learned to control herself. After thinking the crew of the Waverider was dead, Sara left Kendra and Ray to return to the league. For almost another two years she trained with them, and Ras al Ghul managed to help her take control of herself, and she once again became one of his most prized members.
The crew did reform, and Kendra was able to remind her of her humanity through combat. She was released from the League and returned to the Legends. Following this, Sara briefly returned home only to discover that her big sister had been murdered. Unable to accept this, especially after Laurel had literally brought her back from the dead, Sara has been searching for a way to save her sister ever since.
In their final battle against Savage, they had to kill him on three occasions, in three times. Sara herself delivered him to his death in one of these times. When it was done, Sara chose to remain with the crew to police time. Eventually when Rip departed, Sara became Captain of the Legends, earning her place through her leadership and her own growth of character. Eventually The Commission caught up with them, and they had a choice to make. Work for The Commission fully to monitor time, or give up the ship. Deciding the Commission was not her style, no matter how important monitoring time was, Sara moved on.
Sara was recruited by the BPRD as an agent. Her skill set and experience made her a solid fit for the organization, and she once again had something to focus on, instead of just drifting aimlessly. She's been there for a couple of years now and so far enjoys the work.
Present Occupation: Agent for the BPRD
Present Residence: In a apartment loft in a warehouse district. The apartment is sparse, and mostly filled with training space.
Anything else we should know? N/A